Susanna Pollack is the President of Games for Change, the leading global advocate for the power of games as drivers of social impact. In her role there, she produces the annual Games for Change Festival, the largest gaming event in New York, dubbed by national media as “the Sundance of video games.” With a commitment to Learning and Education, Susanna launched the Games for Learning Summit at the G4C Festival in collaboration with the Entertainment Software Association. Prior to Games for Change, Susanna worked across both the commercial and public sector.
Did you know that video games are played by two out of every three American households? And according to our guest this week on BetterWorldians Radio, that’s a good thing! We’re talking with Susanna Pollack, the President of Games for Change, a non-profit that empowers game creators and social innovators to drive real-world impact through games. Pollack will discuss how gaming can increase mental wellness, build empathy, and even improve physical health.